Inside Game Architecture meetup (подія в архіві)

Took place
01 December (Friday)
Warsaw, Czackiego 15/17, Brain Embassy

Who doesn’t love playing a good game? Let’s go beyond just being users, and geek out on the tech stuff — games architecture & game engine action.

In our semi-digital world, let’s uncover the behind-the-scenes executives — physics engine and rendering engine, transforming virtual reality into the real deal.

Dive into the tech side of games from the inside out at the:

  • the architecture of game engines
  • the simulation of physics principles
  • the processes that underlie the visual side

🗓 December, 1
📍 Brain Embassy, Czackiego 15/17

👾 Calling all Developers, GameDev industry specialists, and IT people interested in the technical side of games! Registration via Google form.

(Details below)

  • 18:30 Doors open. Snacks, drinks, rock’n’roll!
  • 19:00 “What is a game engine, anyway?” — Anton Zhuravsky, Co-founder, On The Spot
  • 19:45 Coffee/Beer Break
  • 20:00 “Forget about Newton’s bullsh*t” — Vladimir Tikhonov, Physics Magician, Unity
  • 20:45 Coffee/Beer Break
  • 21:00 “Rendering: Everything is a triangle” — Alexey Makeev, Game Engine Developer, Unity

Talks language: English



1️⃣ What is a game engine, anyway?

In his talk, Anton will overview the main components of modern game engines for 2D/3D games targeting consoles, PCs, or mobile devices — think Unity, Unreal, and the like.

The keynote is supposed to set straight functionality, processes, and requirements behind the game engines of nowadays.

2️⃣ Forget about Newton’s bullsh*t

While the game world may be a construct of imagination, its physics engine serves as the backbone, infusing it with a semblance of reality.

In this talk, we’ll demystify the integration of physics engines into games, shedding light on the essential components that breathe life into the virtual environment. From collisions to gravity, we’ll explore how these engines simulate the laws of physics within a realm governed by its own set of rules.

3️⃣ Rendering: Everything is a triangle

The rendering engine is the same rabbit hole of math and physics, yet it’s a journey that yields tangible, visible results. Let’s unravel its mysteries!

Following this talk, you’ll acquire a deep comprehension of the technical concepts shaping the visual aspects of games. Discover how these visual elements are constructed step-by-step, the data that fuels them, and the context in which they spring to life.


👨‍💻 Discover the technical foundations that breathe life into your favorite game — join TechSpot meetup!

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