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Technical Artist в Dragon's Lake Entertainment

Dim Baidachnyi

Technical Artist в Dragon's Lake Entertainment

О себе

For a couple of years I was focused on creating realtime and prebaked visual effects for mobile and PC games but eventually I found myself paying more attention to creating tools and simplifying asset creation processes for artists. I learn scripting, dig into shaders and try to improve the pipelines of content creation.

I’m still much interested in playing with pre-baked visual effects and simulations, which helps me to bring some efficient techniques from film industry and adapt them in game dev pipelines.